

Of the three hero disciplines (previously mentioned: melee, archery, magic), none will be ignored completely. You don't formulate your character from the outset as a "warrior" or "magic user." For that matter, there is no character setup at all Lionhead obviously eschews creationism for evolution. Unlike other fantasy RPGs, The Lost Chapters doesn't adhere to any strict sense of class. This last feature deserves one of those "I " style t-shirts, and I wish more developers would include such luxuries. Inventory control is covered by hotkeys, and the screenshot gallery allows you to not only keep a visual journal of your story, but to view it in-game as well. The transition between using your melee weapon, spells, or recurve/crossbows is liquid, making it all that much easier to make full use of all abilities open to the hero. The Xbox controller has been elegantly shifted to a more capable keyboard/mouse structure that is instantly comfortable and intuitive. How you will go about this goal is in a fully 3D-realized environment, in the third-person perspective. Once you leave The Guild, you are free to quest as you see fit, accumulating power and all it entails. As you may have surmised by now, the hero is you, the player. After many years, his transformation is complete, and he goes off to seek his fortune, fame, and destiny. There he experiences the finest in combat, archery, and magic training in preparation for his eventual occupation as a Hero of the lands called Albion. Forced to witness unspeakable horrors at an early age, our protagonist is orphaned and taken to a monastic fortress known simply as The Guild. The Lost Chapters, like its predecessor, is a tale of a boy who becomes a man in the crucible of prophecy and conflict. Xbox fans, pay attention: this is not the story you know and love. As of this September 20th, that's all due to change with the release of Fable: The Lost Chapters.


Released exclusively for the software giant's home console, PC gaming enthusiasts were left somewhat out to pasture when it came to the delights offered by Peter Molyneaux's sprawling epic. Last year, Microsoft stunned the console world with Fable for the Xbox, a tale of a hero who worked his way through life according to his own code of ethics.
