
And that was time I spent fixing things, not creating. I had to redo several frames at the beginning of each sequence to make it fit with whatever was coming before or after. Then, I added the jump, and finally, I thought it was a good idea to end with a funny note, so I put a wall in front of him.Īs you can see, zero planning. Then, I said "he should come from somewhere", so I did the first part, when he lands. So, I decided to start with a running cycle. I knew it was going to be a stick figure, but that`s it. When I started my animation, I really had no idea what to do.

Only animate what you see through your camera.There are a couple of things that I have learned from this little 2D test I did that will apply to animating in 3D (things that I know but I don't often do): So, to the subject of this post: What did I learn from doing 2D animation? In a computer, using 3dsmax and a mouse, so 2D animation is very rare to I should add that I have always been a 3D guy.
